<?xml version="1.0" encoding="ISO-8859-1"?>

<!DOCTYPE rss PUBLIC "-//Netscape Communications//DTD RSS 0.91//EN"
 "http://my.netscape.com/publish/formats/rss-0.91.dtd">

<rss version="0.91">

<channel>
<title>federation-x.net</title>
<link>http://federation-x.net</link>
<description>FEDX</description>
<language>en-us</language>

<item>
<title>Age of Conan</title>
<link>http://federation-x.net/modules.php?name=News&amp;file=article&amp;sid=50</link>
<description>FEDX has entered the Age of Conan. Kill anything and everything. Spare not one Soul!!&lt;br&gt;</description>
</item>

<item>
<title>TWL Changes</title>
<link>http://federation-x.net/modules.php?name=News&amp;file=article&amp;sid=49</link>
<description>Ok i don't know how many of you guys have heard but there have been some changes to twl league for season 2. Most of them are minor but there is one major change. They are removing deep penetration. I need everyone's feedback. if we should go to cal, which i believe will still have the perk, or stick with TWL. IMO, it would take some getting use to but it might make things fair. i mean think about our matches. majority of them are pre-firing through walls. the opposing team doesn't even have to know your there. Just shoot through common spots. That to me seems very unbalanced. but there is one thing i'd like to see if they are going to change. All weapons have a natual deep penetration. for example: spec ops weapons can natually shoot through tin, and the RPG can basically shoot through anything. It will also make the assult weapons more useful.</description>
</item>

<item>
<title>Instances 13-15 March</title>
<link>http://federation-x.net/modules.php?name=News&amp;file=article&amp;sid=48</link>
<description>&lt;div&gt;&lt;strong&gt;&lt;u&gt;13 March&lt;/u&gt;&lt;br&gt;&lt;/strong&gt;ISD&lt;br&gt;1G-88&lt;br&gt;&lt;br&gt;&lt;strong&gt;&lt;u&gt;14 March&lt;/u&gt; &lt;br&gt;&lt;/strong&gt;IG-88&lt;br&gt;Axkva&lt;br&gt;Tusken&lt;br&gt;&lt;br&gt;&lt;strong&gt;&lt;u&gt;15 March&lt;br&gt;&lt;/u&gt;&lt;/strong&gt;IG-88&lt;br&gt;Tusken&lt;br&gt;Axkva&lt;br&gt;ISD&lt;br&gt;&lt;br&gt;Instances will start at 9pm GMT&lt;/div&gt;&lt;br&gt;</description>
</item>

<item>
<title>COD4</title>
<link>http://federation-x.net/modules.php?name=News&amp;file=article&amp;sid=47</link>
<description>&lt;div align=&quot;center&quot;&gt;
Week 4 - Vacant&lt;br&gt;&lt;br&gt;Date: 3/2/08&lt;br&gt;&lt;br&gt;Time: 6:30 PST, 9:30 EST&lt;br&gt;&lt;br&gt;&lt;/div&gt;&lt;div align=&quot;center&quot;&gt;Remember, those who train the map are the ones playing.&lt;/div&gt;</description>
</item>

<item>
<title>DEFEAT</title>
<link>http://federation-x.net/modules.php?name=News&amp;file=article&amp;sid=46</link>
<description>&lt;strong&gt;&lt;strong&gt;A picture is worth a thousand words&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;a href=&quot;cod4shots/DEFEAT.JPG&quot;&gt;Picture&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;strong&gt;&lt;strong&gt;&lt;strong&gt;&lt;br&gt;&lt;/strong&gt;&lt;/strong&gt;&lt;/strong&gt;&lt;/strong&gt;&lt;/strong&gt;</description>
</item>

<item>
<title>5v5 League Match</title>
<link>http://federation-x.net/modules.php?name=News&amp;file=article&amp;sid=45</link>
<description>&lt;div align=&quot;center&quot;&gt;
Preseason week 2 - Jan 14th: mp_pipleline&lt;br&gt;&lt;br&gt;Date: 1/14/08&lt;br&gt;&lt;br&gt;Time: 6:30 PST, 9:30 EST&lt;br&gt;&lt;br&gt;&lt;/div&gt;&lt;div align=&quot;center&quot;&gt;Remember, those who train the map are the ones playing.&lt;br&gt;&lt;/div&gt;</description>
</item>

<item>
<title>TWL League Setup</title>
<link>http://federation-x.net/modules.php?name=News&amp;file=article&amp;sid=44</link>
<description>&lt;br&gt;
&lt;strong&gt;5v5 S&amp;amp;D Match Allowances&lt;/strong&gt;
&lt;br&gt;
&lt;br&gt;
&lt;strong&gt;Perk Group #1:&lt;/strong&gt;&lt;ul&gt;&lt;br&gt;&lt;li&gt;  c4 x 2 -not allowed 
&lt;br&gt;
&lt;/li&gt;&lt;li&gt;  special grenades x 3 - changed to 2 nades 
&lt;br&gt;
&lt;/li&gt;&lt;li&gt;  RPG-7 x 2 -not allowed 
&lt;br&gt;
&lt;/li&gt;&lt;li&gt;  Claymore X 2 -not allowed 
&lt;br&gt;
&lt;/li&gt;&lt;li&gt;  Frag x 3 -not allowed 
&lt;br&gt;
&lt;/li&gt;&lt;li&gt;  bandolier 
&lt;br&gt;
&lt;/li&gt;&lt;li&gt;  Bomb Squad&lt;/li&gt;&lt;/ul&gt;
&lt;br&gt;
&lt;br&gt;
&lt;strong&gt;Perk Group 2:&lt;/strong&gt;&lt;ul&gt;&lt;li&gt;  Stopping Power 
&lt;br&gt;
&lt;/li&gt;&lt;li&gt;  Juggernaut -not allowed 
&lt;br&gt;
&lt;/li&gt;&lt;li&gt;  Sleight of Hand 
&lt;br&gt;
&lt;/li&gt;&lt;li&gt;  Double Tap 
&lt;br&gt;
&lt;/li&gt;&lt;li&gt;  Overkill -not allowed 
&lt;br&gt;
&lt;/li&gt;&lt;li&gt;  UAV Jammer 
&lt;br&gt;
&lt;/li&gt;&lt;li&gt;  Sonic Boom &lt;/li&gt;&lt;/ul&gt;
&lt;br&gt;
&lt;br&gt;
&lt;strong&gt;Perk Group 3:&lt;/strong&gt;&lt;ul&gt;&lt;li&gt;  Extreme Conditioning -not allowed 
&lt;br&gt;
&lt;/li&gt;&lt;li&gt;  Steady Aim 
&lt;br&gt;
&lt;/li&gt;&lt;li&gt;  Last Stand -not allowed 
&lt;br&gt;
&lt;/li&gt;&lt;li&gt;  Martyrdom -not allowed 
&lt;br&gt;
&lt;/li&gt;&lt;li&gt;  Deep Impact 
&lt;br&gt;
&lt;/li&gt;&lt;li&gt;  Iron Lungs 
&lt;br&gt;
&lt;/li&gt;&lt;li&gt;  Dead Silence 
&lt;br&gt;
&lt;/li&gt;&lt;li&gt;  Eavesdrop -not allowed &lt;/li&gt;&lt;/ul&gt;
&lt;br&gt;
&lt;br&gt;
&lt;strong&gt;Attachments: &lt;/strong&gt;&lt;ul&gt;&lt;br&gt;&lt;li&gt;  Silencer 
&lt;br&gt;
&lt;/li&gt;&lt;li&gt;  Red Dot 
&lt;br&gt;
&lt;/li&gt;&lt;li&gt;  HandGrip 
&lt;br&gt;
&lt;/li&gt;&lt;li&gt;  ACOG 
&lt;br&gt;
&lt;/li&gt;&lt;li&gt;  203 -not allowed &lt;/li&gt;&lt;/ul&gt;
&lt;br&gt;
&lt;br&gt;
&lt;strong&gt;Class Limits&lt;/strong&gt;&lt;ul&gt;&lt;br&gt;&lt;li&gt; Sniper limit to 1 
&lt;br&gt;
&lt;/li&gt;&lt;li&gt; LMG limit to 1 
&lt;br&gt;
&lt;/li&gt;&lt;li&gt; Shotgun limit to 1 &lt;/li&gt;&lt;/ul&gt;
&lt;br&gt;
&lt;br&gt;
&lt;strong&gt;Game Type Settings:&lt;/strong&gt;&lt;ul&gt;&lt;br&gt;&lt;li&gt; Mounted MG not allowed on any map 
&lt;br&gt;
&lt;/li&gt;&lt;li&gt; Uav/Air/Chopper turned off 
&lt;br&gt;
&lt;/li&gt;&lt;li&gt; Map hud ON 
&lt;br&gt;
&lt;/li&gt;&lt;li&gt; Bomb Site Tags OFF 
&lt;br&gt;
&lt;/li&gt;&lt;li&gt; Plant/Defuse sounds ON 
&lt;br&gt;
&lt;/li&gt;&lt;li&gt; BriefCase Graphic OFF &lt;/li&gt;&lt;/ul&gt;
</description>
</item>

<item>
<title>COD4 Training !!</title>
<link>http://federation-x.net/modules.php?name=News&amp;file=article&amp;sid=43</link>
<description>&lt;div align=&quot;center&quot;&gt;COD 4 Taining&lt;br&gt;&lt;br&gt;Server: 8.6.9.104&lt;br&gt;&lt;br&gt;&lt;br&gt;Map: Backlot&lt;br&gt;&lt;br&gt;&lt;br&gt;Time: 6:00 PST&lt;br&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;</description>
</item>

<item>
<title>Vote for TWL Ladder mod</title>
<link>http://federation-x.net/modules.php?name=News&amp;file=article&amp;sid=42</link>
<description>TWL has started the voting process. unlike some other ladders that only choose 50 people from some unknown catagory to vote. TWL is asking the entire community to choose what they want for mods on the ladder. So now is your chance to put in your 2 cents.&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://www.teamwarfare.net/ballot/ballot.asp?ballotid=700&quot;&gt;Vote&lt;/a&gt;&lt;br&gt;&lt;br&gt;
P.S. looks like noob tubes are out :p&lt;br&gt;
</description>
</item>

<item>
<title>Play Time Is Over</title>
<link>http://federation-x.net/modules.php?name=News&amp;file=article&amp;sid=41</link>
<description>The time to prepare for Combat is upon us. &lt;br&gt;
&lt;br&gt;
Last night Chales, Robby, and Myself scrimed another clan. It was great we won.
but was something i noticed during the match. One of there guys was using an AK-47 and owning us. He
was very accurate with his shots and was out firing the P90 Sub machine gun.
That being said we still owned their faces. We were more organized then they
were and had a tactical advantage over them...We just trained the map
(citystreets) we played on a short time before that. We worked on throwing nades
and firing positions. Which i believed helped us with the win.&lt;br&gt;Its now time to get together and start trying out our
ideas see what works and what doesn't.&lt;br&gt;
&lt;br&gt;
Training:
Shooting Accuracy &lt;br&gt;
Nade Throwing&lt;br&gt;
Map Positioning&lt;br&gt;
Defending&lt;br&gt;
Attacking&lt;br&gt;
Class Creation &lt;br&gt;
2v1&lt;br&gt;
3v1&lt;br&gt;
More Later ...&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;em&gt;I'll be honest with you guys. Those who do the most training will be the
first ones picked to play in ladder matches. Those we train the least will be
last. Plain and Simple&lt;/em&gt;
&lt;em&gt;</description>
</item>

</channel>
</rss>